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    Shown in 1960, the eight engineers who founded Fairchild Semiconductor and revolutionized world technology in "Silicon Valley," an “American Experience” documentary, Tuesday on PBS stations


    The Men Who Took Silicon to Silicon Valley


    By MIKE HALE
    “Silicon Valley” is a deceptively grand title for the new “American Experience” documentary Tuesday night on PBS. “Fairchild Semiconductor” would be more accurate. It could even be called “Robert Noyce” or, with a musical score and some dance numbers, “Noyce!”

    But the film’s modest goals work in its favor. “Silicon Valley” takes one piece of the sprawling story of the electronics industry in Northern California and tells it with admirable clarity and detail. Stopping well short of the valley’s modern era — the action ends in the early 1970s, with the invention of the microprocessor — it’s rewarding as both history and nostalgia.

    The documentary actually touches on several cycles of wistfulness. Nostalgia for the preindustrial Santa Clara Valley of orchards and farm stands, which has been heavy for more than three decades now, is indulged with grainy shots of apricots being picked and young men in letter sweaters and khaki pants walking past the History Corner of the Stanford quad. (Like many films about Silicon Valley, this one also cheats by including San Francisco vistas and cable cars.)

    After that stage setting, the film gets to its central story: how in 1957 eight young men, led by a visionary physicist and engineer, Mr. Noyce, took the revolutionary step of leaving their company to form a start-up called Fairchild Semiconductor and in the process created Silicon Valley. Interviews with an array of industry veterans, including two of the three surviving defectors, outline how Fairchild and the companies it spawned both developed the technologies and established the business and financial cultures that would eventually produce behemoths like Apple and Google.

    This is dramatic social and scientific history, revealing, among other things, how the semiconductor industry grew to serve the military and the space program long before the rise of the personal computer. But, again, the film’s visceral appeal has much to do with period detail: neatly groomed engineers wearing suits and ties, even on the production floor or at the bar of Walker’s Wagon Wheel in Mountain View; rows of women in smocks and hairnets assembling transistors. (The gender lines are inviolate in these early-’60s photos, and the men are almost invariably white.)

    One startling image shows a handwritten list of the many corporations that declined to bankroll the eight pioneers before Fairchild Camera and Instrument said yes. If any of them had possessed more foresight, the silicon chip might have belonged to National Cash Register, Motorola, Philco, BorgWarner, Chrysler, General Mills or United Shoe.

    Even with its relatively narrow focus, “Silicon Valley” is highly compressed, and people familiar with the industry may have complaints: that the infighting that made Fairchild Semiconductor’s reign short-lived isn’t fully explored, or that Intel, the chip giant later founded by Mr. Noyce and Gordon Moore, should receive more attention.

    Any quibbling aside, though, the film is a captivating look at recent history that already feels ancient, when high technology involved inventing and building things rather than writing code and selling clicks.

    American Experience

    Silicon Valley

    On PBS stations on Tuesday night (check local listings).
    Produced by Film Posse for “American Experience.” Directed and edited by Randall MacLowry; written by Mr. MacLowry and Michelle Ferrari, based on a story by Mr. MacLowry; Mr. MacLowry and Tracy Heather Strain, producers; Mark Samels, executive producer for “American Experience”; Michael Murphy, narrator.




    Phil Libin, chief of Evernote, at its headquarters in Redwood City, Calif.



    A Billion-Dollar Club, and Not So Exclusive


    By QUENTIN HARDY


    SAN FRANCISCO — The number of privately held Silicon Valley start-ups that are worth more than $1 billion shocks even the executives running those companies.

    “I thought we were special,” said Phil Libin, chief executive of Evernote, an online consumer service for storing clippings, photos and bits of information as he counted his $1 billion-plus peers.

    He started Evernote in 2008 on the eve of the recession and built it methodically. “A lot of us didn’t set out to have a big valuation, we’re just trying to build something that lasts,” Mr. Libin said. “There is no safe industry anymore, even here.”

    But an unprecedented number of high technology start-ups, easily 25 and possibly exceeding 40, are valued at $1 billion or more. Many employees are quietly getting rich, or at least building a big cushion against a crash, as they sell shares to outside investors. Airbnb, Pinterest, SurveyMonkey and Spotify are among the better-known privately held companies that have reached $1 billion. But many more with less familiar names, including Box, Violin Memory and Zscaler, are selling services to other companies.

    “A year from now that might be 100,” said Jim Goetz, a partner at Sequoia Capital, a venture capital business. Sequoia counts a dozen such companies in its portfolio. It is part of what he calls “a permanent change” in the way people are building their companies and financers are pushing up values.

    The owners of these companies say the valuations make them giddy, but also create unease. Once $1 billion was a milestone, now it is also a millstone. Bigger expectations must be managed and greater uncertainty looms.

    Investors and executives point to a number of reasons for the high valuations. Interest rates are low, which makes it easy for private equity companies to take large stakes in companies. Young tech millionaires and wealthy foreigners like Yuri Milner, the Russian billionaire, have been private investors, too. As each one puts more money into a start-up, it escalates the bidding for the others.

    Last month the value of Twitter, which began in 2006, hit $9 billion, based on an offer for employee shares by BlackRock, a global investment manager. On the first day Microsoft sold shares to the public in 1986 it was 11 years old and worth just $778 million. That would be only $1.6 billion adjusted for inflation.

    Pinterest, an online scrapbooking and social networking site with no revenue, became worth $1.5 billion in less than three years. Amazon.com went public in 1997 after only three years, but had a valuation of just $438 million. And it had almost $16 million in revenue for the 1997 fiscal year.

    Silicon Valley entrepreneurs contend that the price spiral is not a sign of another tech bubble. The high prices are reasonable, they say, because innovations like smartphones and cloud computing will remake a technology industry that is already worth hundreds of billions of dollars.

    In addition, many of the billion-dollar companies, including MobileIron, Pure Storage, Marketo, DDS and SurveyMonkey (which two weeks ago raised $794 million, to reach a value of $1.35 billion), sell products and services primarily to other businesses.

    For every Dropbox, which offers online data storage primarily to consumers and is valued at $4 billion, there are two unheralded companies like Zscaler, a provider of online corporate data security, and Palantir, which does predictive data analysis, valued at more than $1 billion. Selling to big business is considered less risky than selling to consumers.

    “There are disruptions everywhere,” said Robert Tinker, the chief executive of MobileIron, which makes software for companies to manage smartphones and tablets. “Mobile disrupts personal computers, a market worth billions. Cloud disrupts computer servers and data storage, billions of dollars more. Social may be one of those rare things that is totally new.”

    Relative to the size of the markets that mobile devices, cloud computing and social media are toppling, he says, the valuations are reasonable.

    But most of these chief executives are also veterans of the Internet bubble of the late ’90s, and confess to worries that maybe things are not so different this time. Mr. Tinker, 43, drives a 1995 Ford Explorer that has logged 265,000 miles.

    “If somebody comes to a job interview here in a $100,000 car, I know he’s not hungry,” he said. “The reality is, I’ve taken $94 million in investors’ money, and we haven’t gone public yet. I feel that responsibility every day.”

    Concern is growing that the billion-plus club is filling up with companies that look alike. “Everyone is saying, ‘I have a cloud technology, I should be valued at 20 times my sales,’ ” said Jay Chaudhry, the chief executive of Zscaler. “Some are real, but a lot of others are stretched too thin. They’ll languish out there.”

    The nagging fear is that valuations, which are turned into profits only if the company goes public successfully or is bought for a high price, could still plunge.

    Groupon, the daily deals site, rejected a $6 billion acquisition offer from Google in 2010. After going public, it is valued at $3 billion. Zipcar, a car-sharing service, was worth $1.2 billion at its April 2011 initial public offering. In January, Avis Budget Group bought it for just $500 million.

    Facebook’s stock debut, of course, is the greatest valuation warning of all. It was modestly higher on its first day of public trading and down by about half four months later. Facebook has since recovered somewhat, but other executives now call its initial public offering “Faceplant.”

    The founders of the highly valued companies are old enough to remember past busts, and many shun the bubble lifestyle of fast cars and fancy parties.

    Mr. Libin, who said he grew up on food stamps as the son of Russian immigrants in Brooklyn, became a millionaire when he sold his first company, Engine5, to Vignette in 2000.

    “The company I sold to, there were purple Lamborghinis in the garage. I got into watches,” he said. “Maybe a half-dozen, nothing over $10,000, but I needed this glass and leather watch winder.”

    Evernote started as the financial crisis hit. “One night I was almost busted again,” he said, “and there was that watch winder on the shelf, mocking me.”

    “Every job out there is insecure now,” he said. “People sell 10 percent of their stock, and they have an incentive to make the other 90 percent worth more. They are still working, but not worrying about what will happen to their home or their kids.”

    http://www.nytimes.com/2013/02/05/te...l?ref=business

  • #2
    Re: Silicon Valley: Then & Now

    The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge ~D Boorstin

    Comment


    • #3
      Re: Silicon Valley: Then & Now

      I caught the last 3/4 of the American experience program last night and thought it was great. Sure - lots of details missing, what can you expect from a 1 1/2 hour show?

      It would have been nice if the various people interviewed - if they had provided their role at the company along wtih their names - it would have put their comments in perspective.

      But I couldn't help thinking as I was watching the program of how this was from an era when corporations and venture capital were investing in the inventing and producing of things in this country - and how well it worked out for everyone involved.

      Comment


      • #4
        Re: Silicon Valley: Then & Now

        A lot of the reason for the billion dollar valuations is the relative concentration of VC investing into a handful of firms, and the attendant games involved in protecting their investments. See: Facebook, Zynga, Groupon IPOs

        Comment


        • #5
          Will Mobile Apps Save the Farm

          how far we've fallen . . .

          By DAVID STREITFELD

          SAN FRANCISCO — Zynga has been on a monumental losing streak. Hits have been rare, profits nonexistent and crucial employees are fleeing.

          The story of the company, which developed the notion of social gaming and persuaded tens of millions of people to try it out on Facebook, illustrates how suddenly the fortunes of hot Internet companies can shift. Two years ago, as Zynga was first being talked about for a public offering, it was said to be worth $20 billion.

          By the time the offering took place, a little over a year ago, it was for about $7 billion. And Zynga has spent most of the time since then sliding downhill. The value of the company Tuesday, as it released mediocre but nevertheless better-than-expected fourth-quarter results, was about $2 billion.

          In the next few months, Zynga faces a critical test that will determine if even that sum is excessive: can it successfully put its most popular Web games, starting with Farmville, on mobile devices?

          “Do I wish that we would have gone all-in on mobile and made a bigger commitment to it earlier?” Mark Pincus, Zynga’s founder and chief executive, said in an interview after the earnings release. “Yes.”

          Mr. Pincus called 2013 “a year of investment and transition.”

          “While we are excited about the long-term growth opportunity on mobile, and the opportunity to make games even more accessible to people in more parts of their day, we need to build a compelling network around it,” he said.

          That is because social gaming on mobile is not necessarily social.

          “It’s kind of ironic, isn’t it?” Mr. Pincus said. “You’re holding a phone, an inherently social device. Yet the experience we have is a more fragmented one.”

          The pain accompanying Zynga’s transition to mobile was evident in the earnings report. Revenue was $311 million, flat with the year before. Daily users of the games were down 6 percent from the third quarter, a clear measure of flagging interest. More casual users dropped as well.

          Earnings per share were a penny, better than the 3-cent loss that analysts had been expecting on an adjusted basis. And Zynga’s cash hoard of $1.65 billion was untouched from the third quarter.

          For the full year, revenue was $1.28 billion, up 12 percent from 2011. Not exactly what you would expect from a growth company.

          Nor were its immediate prospects cheerful. Zynga warned that it would release few new games in the first quarter and that its revenue would drop from 2012.

          Weak as the results were, however, they were not as bad as some feared. Zynga shares immediately rose in after-hours trading by 7 percent. In regular trading they were also up 7 percent to $2.74. That jump was fueled by an analyst upgrade from Merrill Lynch, which said the stock was so beaten down that it now accurately reflected the company’s prospects.

          Many online stock sites, by contrast, have been portraying the company as going the way of Pets.com or Myspace. “Zynga’s Earnings May Reveal Its Impending Demise” read the headline at one.

          Michael Pachter, a managing director of Wedbush Securities, wrote in an e-mail that Zynga management was “definitely saying the right things, now all they have to do is execute.”

          Aside from Mr. Pincus, it has been a team in flux. Just last week, Zynga suffered another defection when its chief game designer, Brian Reynolds, quit, saying he wanted to experiment “more than might be appropriate for a publicly traded company.”

          As recently as two years ago, Zynga had only 20 people working on mobile issues. Then the team ballooned into the hundreds. In the last few months, the team members have integrated into each game. Zynga has 298 million monthly active users, 72 million of them using mobile devices to play games like Words With Friends and Zynga Poker.

          The central issue overshadowing even the mobile transition is whether Zynga became successful only because it was in the right place at the right time, a condition also known as dumb luck. Zynga’s rise was inseparable from Facebook’s, which gave it preferential treatment. That era is over. In March, Facebook will be free to develop its own games.

          There are other perils for Zynga, plenty of them. Analysts have been pointing to the rise of King.com’s games, including Candy Crush, which makes the latest version of FarmVille look as complicated as advanced physics.

          “Who thought crushing candy would have been popular?” said Brian Blau, a Gartner analyst.

          King.com is promoting itself as a new, improved Zynga, which underscores the volatile nature of the business. “This is a hits-driven industry, and Zynga could not sustain their hits,” Mr. Blau said. “Game players are fickle.”

          Zynga learned that lesson with Draw Something, which it acquired last March for $180 million at the height of its popularity.
          Draw Something had about 15 million daily users. Before the ink on the purchase was dry, nearly a third of them had departed for a newer craze.

          Zynga wrote down over half the purchase price even as Draw Something’s audience continued to dwindle. A Zynga spokeswoman declined to say Tuesday how many players it now had.

          “The one thing that hasn’t changed is our focus on social,” Mr. Pincus said. “With every platform change over the years, we’ve bet the company on social and accessible.”

          http://www.nytimes.com/2013/02/06/te...l?ref=business

          one correction on:

          an era when corporations and venture capital were investing in the inventing and producing of things in this country - and how well it worked out for everyone involved.

          FIRE has never had it so good







          Comment


          • #6
            Re: Will Mobile Apps Save the Farm

            I've always like to collect National Geographic magazines since I was a kid.

            I remember receiving a copy of the October 1982 edition, IIRC.

            Some interesting stats and photos in there....including a helmet-less Steve Jobs riding a BMW motorcycle like a young hippy.

            It covered a bit about Fairchild, Intel, Apple, AMD.

            Very much hardware and product focused.....whereas the Silicon Valley of today seems like it's mostly app and service focused.

            Where's the products?

            I wonder if the current VC/PE/banking community would bother to fund anyone if 1982 Silicon Valley was suddenly the technology environment in 2013.

            I reckon the hardware environment in 1982 was far better than today, since more powerful software required more powerful hardware upgrade cycles that fed off one another.

            Today, not so much....I'm using and Apple and a desktop that are two generations old and no foreseeable need to upgrade.

            I've also been trying to track down a copy of Wealth magazine from the mid 90's that had two great articles...1 on Jim Rogers 1st global road trip, and 1 on Sandhill Road with Don Valentine.

            When I started my career post Uni I worked under a bunch of those early generation semiconductor and silicon valley veterans.

            Watching and listening to them always made me feel like that must have been what it was like working on a piece of the Apollo program.

            Doing something important, worthwhile, and cool...that could have a genuine and positive impact on millions/billions of lives eventually. And spend a career doing it.

            Every Semicon related outfit I ever had anything to do with is now located 100% in Asia, bar Corporate.......Operations left a long time ago.

            Now it seems like it's a battle to build the next Angry Birds and hit the M&A Lotto very high risk, very high reward.

            Meh.....hopefully the coming 3D Printing craze will spark a return to products to the mix.

            Comment


            • #7
              Re: Will Mobile Apps Save the Farm

              Lake-D -

              I was fortunate to grow up in an "Apollo" household - basically - my dad was a project engineer for the LM and even though I was still young at the time of the moon landing, at that time there was electricity in the air in news he brought home of challenges, progress and triumphs. Later, my first job was at Grumman (yes, it was a very nepocratic company, but that happens when you are on an island) , and I worked for many engineers/managers who had key roles on the LM - the quality, comraderie, and overall good positive outlooks of these guys was still infectious more than two decades later.

              A friend of ours recently found work at a firm that specializes in 3-D printing. She is not technical, so I can't really get her to elaborate on what exactly they do , but the positive take away is that in the 20 years since the owner formed the firm, he has only seen the company grow. The way she describes the enthusiasm of the engineers at the company reminds me of the same enthusiasm I heard from my dad of the work on the LM.

              Comment


              • #8
                Re: Will Mobile Apps Save the Farm

                Originally posted by wayiwalk View Post
                Lake-D -

                I was fortunate to grow up in an "Apollo" household - basically - my dad was a project engineer for the LM and even though I was still young at the time of the moon landing, at that time there was electricity in the air in news he brought home of challenges, progress and triumphs. Later, my first job was at Grumman (yes, it was a very nepocratic company, but that happens when you are on an island) , and I worked for many engineers/managers who had key roles on the LM - the quality, comraderie, and overall good positive outlooks of these guys was still infectious more than two decades later.

                A friend of ours recently found work at a firm that specializes in 3-D printing. She is not technical, so I can't really get her to elaborate on what exactly they do , but the positive take away is that in the 20 years since the owner formed the firm, he has only seen the company grow. The way she describes the enthusiasm of the engineers at the company reminds me of the same enthusiasm I heard from my dad of the work on the LM.
                3D printing is used to produce hearing aids, teeth, invisiline dentures... all customized to the invidivual. GE also uses it to manufacture turbine blades for their aircraft engines.

                Yeah, it was the Space program the pulled me into a science based career as well...... those were exciting times. I agree, it was infectious.
                The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge ~D Boorstin

                Comment


                • #9
                  Re: Will Mobile Apps Save the Farm

                  3D printed hand

                  http://hackaday.com/2013/02/08/3d-printed-prosthetic-hand-helps-out-for-about-150/

                  Comment


                  • #10
                    Re: Will Mobile Apps Save the Farm

                    Originally posted by wayiwalk View Post
                    A friend of ours recently found work at a firm that specializes in 3-D printing. She is not technical, so I can't really get her to elaborate on what exactly they do , but the positive take away is that in the 20 years since the owner formed the firm, he has only seen the company grow. The way she describes the enthusiasm of the engineers at the company reminds me of the same enthusiasm I heard from my dad of the work on the LM.
                    Lets not forget that engineering by itself is fun and easy to become enthusiastic about. It is all the other baggage that goes along with it nowadays that makes it tedious. A lot could be done to bring back the sense of national pride and achievement that went along with Apollo.

                    Comment


                    • #11
                      Re: Will Mobile Apps Save the Farm

                      Originally posted by reggie View Post
                      3D printing is used to produce hearing aids, teeth, invisiline dentures... all customized to the invidivual. GE also uses it to manufacture turbine blades for their aircraft engines.
                      More to come ... it's still too early ... but it's coming ...

                      Printable organs? Breakthrough: 3D-printed stem cells

                      Researchers claim that they have cracked the code when it comes to using 3D printing to create stem cells — so what happens next?

                      Unfortunately, organ donors are few and far between. Even if you have a potential match, after spending a long time on a waiting list, conditions worsen and an organ may not be accepted. The lack of available organs is one that causes hospitals to enter continual battles over the rationing of such resources. As a surgeon I know told me, this can not only strain the relationship between different hospitals, but of course also impact patients.
                      ...

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