Re: It wasn't too long ago that the "video-game" industry was deemed "recession proof"
I don't disagree with you, but I'd like to play devil's advocate here.
I am confused as to what these people should be doing, rather than biding their time playing games while on their a**es. Being "productive members of society" is far too broad an answer, since in our society any of the following could be considered being a "productive member of society:"
Fact is, these are all considered highly productive members of society. Note that I excluded home flippers and went for a far more acceptable model of purchase and remodel or rebuild ("improve upon"). I would argue that we would be far better off if all of these productive members of society were busy playing video games for the last ten years, excepting the video game producers, whom have made great leaps in their production quality.
There is a case to be made for video games being a training tool for future productiveness. I grew up around the same time as Winch and I used computers for gaming extensively in my youth. It afforded me a comfort level with computers that has allowed me to carve a career path for myself in a way that was impossible for my siblings. Merely five and ten years my senior, their first exposure to computers and video as an interface came after high school.
As for games of running and sweating, they hold their benefits, but most beneficial (or "productive") to the state is the outcome of a fit population capable of military service and physical labor. Secondary are the intangibles (leadership, teamwork), also useful in warfare and production at the management level.
As physical labor becomes more mechanized (then computerized), and as warfare adopts the interface of video games, running and sweating become far less important.
I'm not convinced that they would be any less ignorant watching the news for 24 hours daily, or reading the newspaper, for that matter.
Originally posted by Jim Nickerson
View Post
I am confused as to what these people should be doing, rather than biding their time playing games while on their a**es. Being "productive members of society" is far too broad an answer, since in our society any of the following could be considered being a "productive member of society:"
- purchasing modest homes in upscale neighborhoods, tearing them down and rebuilding larger homes for a profit
- designing new securities products based on an accumulation of existing securities in order to mask the real risk of an investor's portfolio (CDOs)
- writing contracts based on actuarial data regarding the likelihood of a bond default in order to further reduce the risk of bond holders (CDSs)
- designing video games (for which there are no consumers, if we're playing the "what should players do instead of playing" games)
Fact is, these are all considered highly productive members of society. Note that I excluded home flippers and went for a far more acceptable model of purchase and remodel or rebuild ("improve upon"). I would argue that we would be far better off if all of these productive members of society were busy playing video games for the last ten years, excepting the video game producers, whom have made great leaps in their production quality.
Originally posted by Jim Nickerson
View Post
As for games of running and sweating, they hold their benefits, but most beneficial (or "productive") to the state is the outcome of a fit population capable of military service and physical labor. Secondary are the intangibles (leadership, teamwork), also useful in warfare and production at the management level.
As physical labor becomes more mechanized (then computerized), and as warfare adopts the interface of video games, running and sweating become far less important.
Originally posted by Jim Nickerson
View Post
Comment