Google faces copyright fight over YouTube
October 13, 2006 (Guadian Unlimited)
Time Warner upset over the use of its material, 100m videos under scrutiny for breaches
Dick Parsons, the chairman and chief executive of Time Warner, fired a shot across the bows of Google, saying his group would pursue its copyright complaints against the video sharing site YouTube.com.
Google paid $1.6bn for YouTube this week amid concerns that some of the fledgling website's 100m videos breached copyright rules. Time Warner, the media and entertainment group that owns the Warner Brothers movie studio, Time Inc magazines and the HBO TV channel, is one of several large media companies concerned about possibly illegal use of its material on YouTube.
Mr Parsons told the Guardian: "You can assume we're in negotiations with YouTube and that those negotiations will be kicked up to the Google level in the hope that we can get to some acceptable position."
AntiSpin: Following on yesterday's interview with IBD, it's apparent that media companies that intended to pursue YouTube for copyright infringement were going to wait until they had someone with deeper pockets than a few VCs' to sue. Now they have google, and have wasted no time in getting down to business. The question is, do current visitors go to YouTube for the free, high production quality media content, or the crappy little home-made videos?
I spent five years at a digital video hardware and software company called Media 100 in the mid 1990s. We grew from a dozen folks to a few hundred and went public. Great group of people. Many are still close friends. It was fun. But there was an essential flaw in the business model, and the flaw applies to YouTube.
The main idea behind Media 100 was that we allowed your average Joe to afford the post-production (video editing) tools needed to make the quality of videos that we see on television, that is, online video–right off a computer hard drive with easy-to-use editing software, without expensive, analog post-production facilities. The idea was that we were going to put Avid Technology–that sold a more complex, professional post-production system to professional editors–out of business. As I learned from demonstrating the product (what felt like 100 million times) is that editing video is hard, shooting video is hard, capturing and editing sound is hard, scripting is hard, acting is hard, directing is hard, generating graphics is hard–in fact, it's hard even to list all of the skills that are required to meet minimal requirements for creating a "good enough" finished video for a mass audience, the kind of audience that YouTube, now Google, needs to reach to make money.
It was tempting to say at the time in the early days of Media 100 that the industry evolution model we needed to follow was desktop publishing from the early 1990s. Desktop publishing did not put the professional book production people out of business, instead it enabled the flood of niche publications that hit the news stands in the 1990s, all of them at a level of production quality that surpassed, say, Time magazine a few years earlier. That new computer tools enabled market took six years or so to develop. Who made money on that market development? The distributors and retailers who carried the new publishers. It also allowed a few creative types to quit their boring day jobs and go into publishing.
The hope was that Media 100 would spawn 1,000 high production quality, quality niche video companies the way desktop publishing produced so many books and magazines. But it turned out that making videos is much harder than books. There is a finite number of humans that have the talent, and a limited market for the results of less than MTV production quality video content. The minimum bar is high. All that Avid had to do to kill Media 100 was create a cheap, simplified version of its systems for the small niche of low production quality video post-production.
If online video post-production tools like Media 100 and now your average Mac hasn't after ten years spawned an army of brilliant new writers, directors, editors, and so on, is that because these closet creative types lacked the distribution needed to make the business of producing their new content economical, and so stayed at their boring day jobs? Is google is the solution? Maybe.
The question is, if google has to pay for the copyrighted high production quality content that a mass audience wants to see, they better hope that distribution was the closet creatives' bottleneck, that there are enough niche content markets that are currently under-served, and that they can charge a lot for advertising each of these little companies, or google may never see a return on their $1.6B investment.
October 13, 2006 (Guadian Unlimited)
Time Warner upset over the use of its material, 100m videos under scrutiny for breaches
Dick Parsons, the chairman and chief executive of Time Warner, fired a shot across the bows of Google, saying his group would pursue its copyright complaints against the video sharing site YouTube.com.
Google paid $1.6bn for YouTube this week amid concerns that some of the fledgling website's 100m videos breached copyright rules. Time Warner, the media and entertainment group that owns the Warner Brothers movie studio, Time Inc magazines and the HBO TV channel, is one of several large media companies concerned about possibly illegal use of its material on YouTube.
Mr Parsons told the Guardian: "You can assume we're in negotiations with YouTube and that those negotiations will be kicked up to the Google level in the hope that we can get to some acceptable position."
AntiSpin: Following on yesterday's interview with IBD, it's apparent that media companies that intended to pursue YouTube for copyright infringement were going to wait until they had someone with deeper pockets than a few VCs' to sue. Now they have google, and have wasted no time in getting down to business. The question is, do current visitors go to YouTube for the free, high production quality media content, or the crappy little home-made videos?
I spent five years at a digital video hardware and software company called Media 100 in the mid 1990s. We grew from a dozen folks to a few hundred and went public. Great group of people. Many are still close friends. It was fun. But there was an essential flaw in the business model, and the flaw applies to YouTube.
The main idea behind Media 100 was that we allowed your average Joe to afford the post-production (video editing) tools needed to make the quality of videos that we see on television, that is, online video–right off a computer hard drive with easy-to-use editing software, without expensive, analog post-production facilities. The idea was that we were going to put Avid Technology–that sold a more complex, professional post-production system to professional editors–out of business. As I learned from demonstrating the product (what felt like 100 million times) is that editing video is hard, shooting video is hard, capturing and editing sound is hard, scripting is hard, acting is hard, directing is hard, generating graphics is hard–in fact, it's hard even to list all of the skills that are required to meet minimal requirements for creating a "good enough" finished video for a mass audience, the kind of audience that YouTube, now Google, needs to reach to make money.
It was tempting to say at the time in the early days of Media 100 that the industry evolution model we needed to follow was desktop publishing from the early 1990s. Desktop publishing did not put the professional book production people out of business, instead it enabled the flood of niche publications that hit the news stands in the 1990s, all of them at a level of production quality that surpassed, say, Time magazine a few years earlier. That new computer tools enabled market took six years or so to develop. Who made money on that market development? The distributors and retailers who carried the new publishers. It also allowed a few creative types to quit their boring day jobs and go into publishing.
The hope was that Media 100 would spawn 1,000 high production quality, quality niche video companies the way desktop publishing produced so many books and magazines. But it turned out that making videos is much harder than books. There is a finite number of humans that have the talent, and a limited market for the results of less than MTV production quality video content. The minimum bar is high. All that Avid had to do to kill Media 100 was create a cheap, simplified version of its systems for the small niche of low production quality video post-production.
If online video post-production tools like Media 100 and now your average Mac hasn't after ten years spawned an army of brilliant new writers, directors, editors, and so on, is that because these closet creative types lacked the distribution needed to make the business of producing their new content economical, and so stayed at their boring day jobs? Is google is the solution? Maybe.
The question is, if google has to pay for the copyrighted high production quality content that a mass audience wants to see, they better hope that distribution was the closet creatives' bottleneck, that there are enough niche content markets that are currently under-served, and that they can charge a lot for advertising each of these little companies, or google may never see a return on their $1.6B investment.
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